After teaching myself how to sculpt last year, I embarked a new challenge: 3D modeling and sculpt. My first choice for software was ZBrush since I heard that is probably the best transition for sculptors. My friend Mark Ehlen has been an enormous help, he has taught me a lot of the technical stuff and interface in Zbrush. Check his portfolio at therealmarkehlen.portfoliobox.me/personal-work.
Well this is my Rock Golem that I sculpted starting with a sphere.
And after some finals touches in ZBrush I exported it to Photoshop and gave it a texture and an epic environment.